EA Games serves as the developer and publisher for this Harry Potter adventure, bringing the experience to PC, PlayStation 2, PlayStation 3, PSP, Xbox 360, Nintendo DS, and Wii. In step with the film release and the final Harry Potter book, the game is slated for a July 10 launch, aiming to ride the excitement around the cinematic event and the book’s finale. The title, Order of the Phoenix, is pitched as one of the most intricate entries in the series, underpinned by a carefully planned script that weaves key plot moments into interactive sequences. A central feature is a brand new motion-based spell casting system that invites players to perform wand-like gestures to unleash charms, counter curses, and shape battles, transforming familiar magic into a kinetic, hands-on activity rather than a simple button-mash. The game charts the early stumbles and quiet rebellions of a Hogwarts atmosphere under Umbridge’s heavy-handed regime as Headmistress, presenting players with decisions and moments that reflect the escalating tension of the school year. The climactic sequence culminates in a major confrontation within the Ministry of Magic, delivering a high-stakes finale that tests skill, timing, and strategy. Wii owners will be delighted by the way remotes function as wands to cast spells, while the PlayStation 3 benefits from tilt-sensing controls that let players tilt and twist to generate spell effects, offering a consistent feel across platforms while respecting each system’s strengths. Across all formats, the experience emphasizes cinematic storytelling, character-driven moments, and dynamic action that translate the film’s scale and the book’s emotional beats into interactive play. The design embraces exploration and puzzle elements alongside fast-paced spell battles, encouraging players to learn new gestures, master timing, and adapt to changing combat situations. Throughout development, the focus was on translating the sense of wonder and danger from the Potter universe into tangible mechanics, preserving essentials of the plot while expanding the settings with vivid, believable environments that invite players to linger in corridors, classrooms, and secret spaces. The result is a game that aims to satisfy fans of both the live-action adaptation and the original book by delivering a faithful, immersive window into a pivotal moment in Harry Potter’s story, anchored by a strong script, responsive control schemes, and a commitment to capturing the mood and magic that fans have come to expect from the franchise.