Beginning November 1, 2013, Nintendo offered a free trial of Wii Fit U through the Nintendo eShop. Access required the Wii Balance Board, but the trial provided a risk-free way for players to explore the full game before purchasing.
Unlike a limited demo, this free trial delivered the complete Wii Fit U experience. Players could experience all modes and features as if they owned the game, making it an actual hands-on test rather than a pared-down preview.
The trial ran from November 1, 2013 to January 31, 2014 and stayed active for 31 days from the first launch of the trial. This window gave players enough time to try multiple routines, track progress, and decide whether the title fit their lifestyle and fitness goals.
With Wii Fit U, workouts could travel beyond the living room. The Fit Meter tracked daily activity and synced data to the in-game profile, ensuring that steps taken and calories burned earned credit even when the player wasn’t at home. This portability encouraged consistency and helped integrate fitness into everyday life.
The game also let players create custom routines by combining preferred activities and monitoring ongoing progress. Wii Fit U blends yoga, strength training, and fitness mini-games designed to move users off the couch and toward activity. And for the first time, dance activities are included, broadening the appeal to fans of rhythm-based play.
Eight different dances are part of the experience, including salsa, hula, and hip-hop. The addition of dance tones makes workouts feel more like play, inviting regular participation and helping to build a routine that participants can sustain over time.
Wii Fit U is positioned as a fun and fast way to get moving. The free trial offered a genuine glimpse into how the game could fit into daily life, encouraging people to explore the options that could lead to healthier habits. Will Nintendo fans take advantage of the free trial and see how the full experience feels in practice?